- In this Blender boids particles tutorial i am creating a particle animation, forming the word “fresh”.
- All letters are bezie curves, lying on separate layers, with a goal effector on them.
- The particles are using a boids system with settings to separate from each other.
First I added bezier curves and shaped them to form the word “fresh”. I put the letters on seperate layers, so that the particle systems don’t interfere with each other later on. Then I added a plane for each letter, scaled it and moved it underneath each letter. The plane must be on the same layer as the letter. Finally I applied the same particle system to all planes and enabled force field in the physics tab for the bezier curves. I also set the z gravity in the scene properties to 0,1.
The settings for the particle system are:
The settings for the force fields are:
For the best result you have to play around with the “strength” and “damping” values a little bit. A strength amount between 4 and 6, and a damping amount between 0.2 and 0.4 worked in this case.
The only thing left is to add a sphere. Set it to smooth shading. In the render section of the particle system choose object, and next to Dupli Object select sphere.
Then you are ready to go!